美术特效师岗位职责
| 适配人群 | 特效设计师,3D特效师,游戏美术师 | 使用场景 | 游戏研发,手游开发,次世代项目 |
|---|---|---|---|
| 设立背景 | 做游戏特效得有人干,项目里有次世代和手游要上线,得配专门做技能、场景、ui动效的人。 | ||
| 核心职能 | 画特效图、做动态效果、调参数让技能打出来好看、保证风格跟项目一致。 | ||
| 工作内容 | 改技能粒子、调场景光效、做ui按钮反馈动画、导出资源给程序、填表交版本。 | ||
| 协作关系 | 跟主美对风格,跟程序联调效果,听ta提技术需求,帮原画补动态参考,每周向特效组长交进度。 | ||
岗位职责:
负责不同平台游戏内角色技能特效,场景特效,ui特效的设计和制作
(目前我们同时在研发次世代和手游项目)
职位要求:
1.3年以上游戏特效制作经验,具备良好动画感觉,熟悉3d特效制作流程;
2.对游戏行业有热情,学习能力强,能够接受挑战,并承受较强的工作压力;
3.责任心和执行力强,有较强的团队合作意识;
4.具备扎实的美术功底,熟悉目前流行的游戏美术风格,持续关注并了解业界动态;
5.了解影视后期常用软件,并能使用相关软件制作特效素材;
6.具备一定的设计特效能力,能良好的遵循项目整体美术风格;
7.有次世代游戏经验,ue、cryengine等次世代引擎使用经验者优先。
美术特效师岗位职责:游戏美术特效
| 适配人群 | 2D动画师,游戏特效师,Spine工程师 | 使用场景 | 电玩城开发,棋牌项目,捕鱼游戏 |
|---|---|---|---|
| 设立背景 | 公司做游戏需要动画和特效,得有人专门搞这个。 | ||
| 核心职能 | 画动画、做特效,让游戏画面动起来、亮起来。 | ||
| 工作内容 | 按需求画序列帧,调spine骨骼,做粒子效果,改反馈。 | ||
| 协作关系 | 跟策划讲效果想法,听主美改稿,配合程序调资源,有时和原画换图。 | ||
职位描述:
1. 根据需求设计动画和特效
2. 根据需求制作序列帧动画或骨骼动画,粒子等其它游戏特效
职位要求:
1. 两年以上游戏原画工作经验,有电玩城、棋牌、捕鱼类项目经验优先
2. 熟悉spine等动画软件,熟悉2d动画原理,特效制作方法
3. 想象力丰富,有较强艺术眼光
4. 热爱游戏,善于沟通合作,责任心强,对游戏制作富有激情和想象力
美术特效师岗位职责:美术特效
| 适配人群 | VFX美术师,特效技术美术,游戏视觉设计师 | 使用场景 | 游戏开发,引擎特效,美术风格适配 |
|---|---|---|---|
| 设立背景 | 做游戏特效,按美术方向和工期来干活。要懂艺术,也要懂技术限制。 | ||
| 核心职能 | 做游戏里的各种特效画面。比如爆炸、火、烟、水、光这些。用粒子系统实现效果。 | ||
| 工作内容 | 调粒子模板和动画,做粒子贴图,偶尔建模,打光。写文档,改bug,跟进度。 | ||
| 协作关系 | 向创意总监和特效组长汇报。和图形技术美术师一起搞技术实现。帮其他美术同事,分享经验。 | ||
vfx artist 特效美术师 育碧电脑 成都育碧电脑软件有限公司,成都育碧,育碧电脑,育碧电脑成都,育碧软件,育碧 job description
purpose of the position:
the visual effects artist implements, under supervision, video game special effects in accordance with a project’s artistic direction and production deadlines. he/she has strong artistic skills, and an understanding of the technical constraints on the target platforms.
visual art:
• using a variety of particle systems, create all aspects of special effects artwork:
o particle system templates and animation
o particle textures
o particle models (as necessary)
o lighting
• good knowledge of in-game special effects, including:
o smoke
o explosions
o fire
o weather
o atmospherics
o water
o light/energy
o damage
o full screen filters
o post processing
individual:
• coming with creative ideas and solutions to the tasks that have been assigned and communicate them to the leads;
• work with your lead to create a plan and schedule.
• proactively communicate task status to your peers, customers, and leads.
• regularly follow-up on the status of dependencies that are holding up the task.
• correct defects discovered by qc or your customers in a timely fashion.
• provide self-assessment on how to improve your own performance.
• work within the technical limitations of a variety of game engines.
• match the required art style of a project.
teamwork:
• work closely with direction of creative leadership to create high quality visual effects
• collaborate with graphics technical artist to ensure necessary technology/features are present in order to reach the visual benchmarks.
• create and maintain workflow documentation for your teams content.
• share artistic knowledge with artists, support them when needed.
qualifications
training:
• graduated with a 4-year bachelor’s degree.
• college diploma in game-oriented visual effects, or equivalent training
relevant experience:
• minimum 3 to 5 years of experience in modeling, texture, lighting and image processing or other relevant experience.
• must be proficient in photoshop, after effects, or equivalent tools.
• good knowledge of 3ds max particles/dynamics systems, and special effects creation.
• good knowledge of microsoft office software (outlook, excel, word, visio, powerpoint).
other skills:
• good understanding of art fundamentals: color theory, lighting, shape, composition, etc.
• must be creative and be able to adapt to a variety of art styles;
• commitment to personal and peer development and sharing best practices;
• must be responsible, proactive, accountable, and personable.
• good organizational and analytical skills, and able to solve problems.
• passion for creating and playing games, regardless of platform or genre.
• able to take constructive criticism and keep up with changes.
• able to work under pressure.
• team player.
• good communication skills. english ability a plus.
• scripting skills (max script, python, hlsl) a plus.


















